Little House
Personal Project
Model • Texture



Final Result
Breakdown
Progression
Here is a timelapse of the whole progress from the block out of the house, stones, trees, and up to the final texture. I had a lot of fun modeling the different elements of the piece from start to end!

Wood Planks and Stones
For the wood planks, I first modeled 3 base planks with different lengths, then used wrap and blendshape deformers to duplicate and get the planks in the right spots on the roof. I would then sculpt and model unique variations from these duplicates while thinking of silhouette and breakup so it's not too repetitive. I did a similar process for the stones on the stone path and the ones on the walls of the house.
Leaves and Grass
- For the leaves of the tree, I first made spheres of different sizes for the bulbous clumps of leaves. I used these ovals as a base to use mash, which then populates the leaves all around the clumps.
- For the grass, I also used mash to populate base grass clumps. But because of the sheer number of the grass meshes, I used Arnold StandIn to reference the grass in a different file to be called only when rendering.

Sculpt Organics
For the more organic models like the tree stump and the tree bark, I used Zbrush to sculpt some of the details of the roots and surface of the tree bodies. By using the sculpting tools, I was able to get a first pass of the shapes I wanted then I further refined it in Maya.


Gallery
















Credits
Model:
Jason Cho
Texture:
Jason Cho
Design:
Etienne Savoie











