Blonde Girl
Personal Project
Model • Texture



Final Result
Breakdown
Sculpt Breakdown
- Block-in: A rough block-in starting with low poly geometric shapes
- Block-in 2: More resolution and shaping
- Hands: Sculpting hands with the correct proportions
- Head sculpt: Sculpt head with the block-in as a starting point
- Head color: Give the face some color
- Hair: Sculpt the hair using a buffer
- Clothing: Modeled clothing in maya first, then added details with Zbrush
- Pose: Final posing was done in Zbrush, then rendered in Maya
Turntable
Here are some turntables for the final texture, clay, and wireframes.

Clay body

Close up wireframe
Gallery


























Credits
Model:
Jason Cho
Texture:
Jason Cho
Design:
moni
















